Ash of Gods: Redemption by AurumDust is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
The story was written by Russian fantasy author Sergey Malitsky; the soundtrack was made by Adam Skorupa, Krzysztof Wierzynkiewicz and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez and Shadow Warrior. The game also contains visual novel elements and is, with about 300,000 words, the largest game I’ve translated so far.
The game is now available for PC. Console ports for PlayStation 4, Nintendo Switch and Xbox One will follow.
“Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.”